Voiceovers and other sound effects will remain in the installed language. If you have a foreign (French or German) version of BZ2, this patch will replace a lot (but not all) of the files used to display text ingame with English. But, it may be useful reading.įor now, this patch will be pretty much English-only. This changelog contains our (minimalist) notes as to what changed for each version, and isn't guaranteed to be easily understood. * Includes an over 450Kb text file listing changes made since 1.2. * Updates to the manual (located in the Extras folder where BZ2 is installed to) to give updated and more accurate information * Ability to rotate buildings (on 90-degree increments) for even more base-building fun * New BZ2 editor screen layout files contributed by testers to expose more functionality that was already there. * Several additional security measures to make cheating in multiplayer much more difficult deliberate remote crashing of games should be fixed. As of 1.3PB2, there are 16 classic & additional IA maps, 98 classic & additional MP maps installed. * Over 50 additional Instant Action & Multiplayer maps by several mappakers within the BZ2 community, and tweaks to some existing maps to reduce bugs. * Strategy-CTF game mode - capture a goal, tug it back to your recycler to win, on 6 classic maps. * Bots in DM, and some additional DM gameplay modes. * Many more pregame options for IA, DM, Strat & MPI games (feature available to MODs to define custom options pages on a per-map basis) * Enhancements to many parts of the game, including AI, craft handling, etc. Gamma (brightness) adjustment works on ATI cards. * Some graphics tweaks: Maximum ingame resolution can be set much higher than 1280x1024 if your hardware supports it. * Support for Ogg Vorbis compressed sounds - similar to mp3 files, but with higher quality. Note: not all sound cards on the market support that many channels if the driver on your system notes a limit under 64, BZ2 will use that instead. * Redone audio system that supports far more channels (up to 64) and DirectSound3D for a far more immersive experience. Please note that not all bugs have enough details to figure out how they happened, and so it probably will be impossible to get all crashes fixed. * Developed/Tested on Windows 2000/XP, DirectX 8.0-9.0b for much better compatability out of the box. Many MODders have been among 1.3 beta testers, and have been working to take advantage of the new features. * Much greater MOD (game modification) support, allowing up to 26 total races to be active at once. The 1.3 patch has been in development since September/October 2001, headed by two programmers from the Battlezone II team: Ken Miller, Nathan Mates.Ī number of tweaks and enhancements are planned for v1.3: *ifl: Endgame plan for an ISDF-Scion match.Get the Battlezone 2 v1.3 Beta 2 Patch off WP (30mb). ![]() ![]() *ff0: Starting plan for a Scion-Scion match.The AI begins to build heavier units and sends them to destroy the player. A: Similar to the L plan, the A plan is usually triggered after the S plan.The AI sends streams of assault units towards the enemy base in an effort to end the game in its favor. L: Initiated after the completion of the S plan, or after the game has been in progress for a long time.This plan covers the construction of light defences and replacement of any buildings lost in the assault. S: The "panic mode" plan triggers when the player has any attacking units near the AI base for over 45 seconds.Here, the AI captures pools, constructs and upgrades a base, and launches small attack waves. 1, 2, 3: One of these plans is chosen at random and controls the AI for the majority of the rest of the game.Once the player's recycler is deployed - or after three minutes, whichever is first - the AIP progresses to plans 1, 2 and 3. The AI constructs a few Scouts and Scavengers. AIP files used to control the actions of the AI team in Instant Action and MPI matches.Īside from the name of the set itself, each seperate AIP file is given a suffix which indicates the plan type and the computer and player races it refers to using two Race Letters and a plan type: An AIP - acronym for Artificial Intelligence Plan - is a set of at least 24.
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